![]() These will be available for download at a later time, hopefully someday even in a neatly formatted version, with separate PDFs for Players and GMs. It took many elements of its design from the earlier Reach for the Stars, but expanded on many of that games basic themes while taking advantage of the larger memory and better graphics available on the Mac platform. Strictly speaking, Spaceward, Ho! also refers to the specific set of Fate-powered rules and setting details developed by the GM, Randy (“Armando Penblade”) for the campaign. Spaceward Ho can be categorized in the 4X game genre (eXplore, expand, eXploit, eXterminate) with a theme of galactic conquest. We’re just getting started now (gathering players, discussing what we want the game to look and feel like), but keep an eye on this OP for future updates! If you’re interested in joining the campaign, please e-mail me at or contact me via the RTR Meetup page. Set in a high-adventure, high-danger universe that draws lovingly on classic science fiction worlds like Star Wars, Star Control 2, Firefly, and even the recent Guardians of the Galaxy feature film, the goal of Spaceward, Ho! is to provide the players and GM alike an opportunity to have wild, hilarious adventures featuring awesome, competent characters engaged in ridiculous, high-risk, high-reward antics. ![]() Spaceward, Ho! is a high-octane, light-hearted action-adventure space opera RPG played using a modified version of the Fate Core ruleset. ![]() ![]() Welcome to the Official Obsidian Portal for Spaceward, Ho!
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